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Latest Posts

Sharing Choices

Art is a way to communicate experiences.  Every art form tries to convey different kinds of experiences, with a variety of different tools. Paintings convey human perception of the world and of our own imaginations. When I saw a local Van Gogh exhibit, I was struck by his focus on the smallest gems of nature […]

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Spark RPG at Metatopia 2012

I have just returned from Metatopia 2012, the amazing convention run by Double Exposure over in New Jersey each November. This was my first experience at Metatopia, but it has absolutely stolen my heart. Not only was Vinny amazing as usual in organizing the event despite the minor inconvenience of a Hurricane, we even managed […]

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Step Die System Probabilities

During one of my recent playtests, one of the testers with extensive scientific credentials expressed some misgivings about the statistical underpinnings of the resolution system of Spark RPG.  In appreciation for his concerns, I decided to spend a few hours and produce a comprehensive probability chart so this would be out in the open. The […]

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Editors-a-plenty

While you are all digesting the latest version of Spark, I wanted to give you a bit of an update on the editing situation. Good editing is essential to the success of a roleplaying game, and for my flagship product, I am making every effort to impress. That’s why I’m pleased to announce that I […]

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Spark RPG Open Beta – Version 3.5

Hello everyone, I have definitely learned a great deal during this open beta process so far.  I want to explain the evolution of the game before I point you at the last version of the open beta text.   Version 1 The extensive feedback and the original AP from The Walking Eye podcast led me […]

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GenCon 2012 Seminar Recordings

I always love to attend GenCon and record as many seminars as I can. This year is no exception, and I had the honour to speak on two separate panels. While I still have to work on my presentation skills, I feel like people got a great deal out of those panels. This year, the […]

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