Genesis of Legend Publishing is proud to offer a variety of games for your enjoyment. Want to know more about any of our games, download extra content, or check our a FAQ? We are happy to help!
The Spark Roleplaying Game
GLP001 – 978-0-9917888-0-4
Spark is a game about building worlds and challenging your Beliefs. This complete roleplaying game is renowned for the robust collaborative world-building mechanic, and comes with three complete settings for you to enjoy.
A Spark in Fate Core
Spark in Fate Core is a Ennie-Award nominated free product, that brings the collaborative world-building engine of the Spark RPG to Fate Core. This is available for free at DriveThruRPG and available in print as well.
The Enlightened Man
GLP006 – 978-1-987916-12-6
The Enlightened Man brings a new world of renaissance superheros, suitable both for the Spark RPG and for Fate Core. If you want to fight villains on the Venice rooftops, driven by Aspects or Beliefs? Check it out.
GLP005 – 978-0-9917888-2-8
Posthuman Pathways is a 3-player, GMless roleplaying game on 5 pamphlets. You portray individuals whose lives are forever changed by new technologies. This game about transformation, transhumanism and Sacrifice is the winner of the 2015 Ennies Award Judges Spotlight.
Circles of Power – Apprentice Edition
GLP010 – 978-1-987916-70-6
Circles of Power is a game about individuals who have suffered oppressions, and have gained magic to balance the karmic scales. In this game, you play one of the Wise who arise from marginalized communities. You cast your spells to ward off the Doom and to earn valuable favours from the Society. You spend that favour to Take a Stand against the Society to protect your communities from oppression and violence. The struggle for justice and freedom will teach you the lessons you need to learn, to master your spells.
Sig: Manual of the Primes
GLP011 – 978-1-987916-71-3
There is only one true city; a place of
multiversal trade, cultural exchange, and
mixed blood. A place where monsters come to
scheme and gods come to die.
Sig is the nexus of the multiverse. It’s a city connected to everywhere, a refuge for the oppressed and a prize for tyrants. It’s a place where culture is at the forefront, with diverse faiths and tongues struggling for space in the crowded metropolis. It’s a city of families, both whole and broken.
After the War
GLP015 – 978-1-988943-67-1
After the War is a tabletop science-fiction roleplaying game of memetic horror. Ten years after the galactic war, millions of survivors try to rebuild on the frontier world of Polvo. They seek to guard their new homes from internal strife and the psychic fallout from the war.
After the War is a collaborative, independently produced game that explores how we can rebuild in the face of trauma. It’s a game where players learn how to lead with compassion and build something lasting.