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Latest Posts

Posthuman Pathways – Now on Kickstarter

Posthuman Pathways is a transhumanist roleplaying game. It focusses on the changing world and the sacrifices we make in the name of progress. It’s about the change, over a single lifetime, of our society and what it means to be human. Explore what path the world will take. Discover how technology changes the world and […]

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Spread the Spark

I love Spark, and I know that many of you share this love. I want to help foster a community of people who learn, play and appreciate the game as well. The best way to do this is to run games at local game stores and conventions. The problem is that I have limited opportunities […]

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Examining Icons in Design

A vital part of an engaging RPG is establishing strong connections between the characters and their setting. The stronger those connections, the more meaningful the character actions and player decisions seem to be. We have had examples of this stretching back to the earliest days of alignments, hirelings and deities in D&D. Dresden Files offers […]

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The Arboreal Squid

I recently realized that I never really described one of the fun features of the NeoNihon setting. As an ecologist by trade, I tend to love creating flora and fauna that fit the world. Shi-Tateyama is often described as a world of sweltering temperatures at sea-level, wtih frequent, harsh and corrosive tempests. Cyclones and tornados […]

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Metatopia 2013 Debrief

I was among my people this weekend. The Game Design festival known as #Metatopia was a stellar success, with a robust panel schedule and some of the best playtesting I have seen to date. Beyond the practical matters, it was an opportunity to spend time with the many amazing folks in the gaming industry.   […]

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Jason at Metatopia 2013

I am once again making the pilgrimage to Morristown NJ, for the annual Game Design festival known as Metatopia. It’s a whirlwind of panels and playtests with no equal. I hope to see many people there, and to test my three game designs. Here is what I know for certain about my schedule. I will […]

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