Our Store

Take a look at our catalog of quality, organic roleplaying games!

Take a Look!

The RPG Design Panelcast

Check out our podcast with the best recorded panels and seminars about game design and publishing.

Listen to our Podcast

Latest Posts

Indie Gems – Acceptable Losses (2016)

Acceptable Losses Designed by Tova Näslund and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”.  I will be preparing short reviews of all seven games within the book as part of my […]

Continue reading

Indie Gems – Heroes of the Hearth (2016)

Heroes of the Hearth Designed by Stiainín Jackson and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”.  I will be preparing short reviews of all seven games within the book as part […]

Continue reading

Indie Gems – Rise and Fall (2016)

Rise and Fall Designed by Elizabeth Lovegrove and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”.  I will be preparing short reviews of all seven games within the book as part of […]

Continue reading

Indie Gems – When the Dark is Gone (2016)

When the Dark is Gone Designed by Becky Annison and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”.  I will be preparing short reviews of all seven games within the book as part […]

Continue reading

Scribus for RPG Layout – A Template

Since I released my video on RPG layout , I have gotten a number of comments and subscriber who were interested in more resources. Since I am currently in the midst of procrastinating prior to GenCon 2016, I thought I would pull together a quick Scribus template for that other people could use to get started. […]

Continue reading

Design Geology

Every game comes from somewhere; from personal experience, to intellectual puzzles, to something inbetween.  Each designer is naturally faced with a question of which element to use as the foundation for their games. This blog post explores three different approaches, with the strengths and weaknesses I have seen in them.  These approaches are: Stalagmite Design: […]

Continue reading