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Indie Gems – Acceptable Losses (2016)
Acceptable Losses Designed by Tova Näslund and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”. I will be preparing short reviews of all seven games within the book as part of my […]
Continue readingIndie Gems – Heroes of the Hearth (2016)
Heroes of the Hearth Designed by Stiainín Jackson and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”. I will be preparing short reviews of all seven games within the book as part […]
Continue readingIndie Gems – Rise and Fall (2016)
Rise and Fall Designed by Elizabeth Lovegrove and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”. I will be preparing short reviews of all seven games within the book as part of […]
Continue readingIndie Gems – When the Dark is Gone (2016)
When the Dark is Gone Designed by Becky Annison and Published by Pelgrane Press as part of the 7 Wonders Anthology Available at the Pelgrane Press site. Pelgrane Press has recently published a fantastic anthology of story games, titled “Seven Wonders”. I will be preparing short reviews of all seven games within the book as part […]
Continue readingScribus for RPG Layout – A Template
Since I released my video on RPG layout , I have gotten a number of comments and subscriber who were interested in more resources. Since I am currently in the midst of procrastinating prior to GenCon 2016, I thought I would pull together a quick Scribus template for that other people could use to get started. […]
Continue readingDesign Geology
Every game comes from somewhere; from personal experience, to intellectual puzzles, to something inbetween. Each designer is naturally faced with a question of which element to use as the foundation for their games. This blog post explores three different approaches, with the strengths and weaknesses I have seen in them. These approaches are: Stalagmite Design: […]
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