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Spark RPG Open Beta now available
It’s my pleasure to announce that the Spark RPG Open Beta is now available. https://genesisoflegend.com/spark-open-beta/ I would love to hear what you think about the game. I welcome all feedback, both positive and negative, so that I can make this the best possible game. Thank you for your time and happy gaming! Special welcome to […]
Continue readingNarrative Oracles
I know it’s taken a while, but I am back to the discussion of inspiring creativity in games. My last post on this topic dealt with Creative Constraints, where people built off the restrictions in a game system to create something new. This time, I would like to discuss Oracles. Oracles are nuggets of information […]
Continue readingDungeon World Alignment Moves
I am a fan of Dungeon World as a member of the Adventurer’s Guild. When I heard about the idea of “Alignment Moves”, I was fascinated. D&D was the perfect game for alignments to have mechanical effects and moves seem ideal for this. Since I couldn’t find any of these in the text of v […]
Continue readingLantern’s Legacy
It has been a great pleasure to participate in GameChef 2012, where I completed a game titled “Lantern’s Legacy” Here is the intro blurb. Our world is ending, as it has countless times before. Our mortal worshipers are passing into the void as this apocalypse claims their lives. We hope to maintain our divine mandates […]
Continue readingEaster Status Report
My current plan is to provide 6 chapters of content for the open beta this summer. In order to pull it off, I need to get those chapters drafted and revised by the end of the month. I am happy to report that I have already drafted two chapters this weekend (Introduction and Setting Creation). […]
Continue readingThe Blood Oath Empire: Dreamation 2012 Playtest
Dreamation 2012 started with a bang and I snagged four players for a Thursday night playtest session. For ease of reference, let’s just call them players A, B, C and D. We achieved my goal for the session; to test the Setting Creation and Character Creation systems/procedures. Fortunately, we also got a chance to play […]
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