The Day after GenCon

I must declare my first GenCon an unbridled success.  My pilgrimage to gamer Mecca was fulfilling in more ways then one.   I was able to learn a great deal from seminars and workshops, play new games and spend far too much money in the dealer’s hall.  Above and beyond that, I was able to meet most of the luminaries of game design.

Because of GenCon, I will be making a few changes to the Spark RPG.  The first will be that the game will be designed to be understood by other people.  I know how radical this may sound, but the experts claim this is important for some reason and I bow to their judgement.  I am likely going to move away from my innovative insane print format for my game.   I have been inspired with a new method of creating settings, which promises to be a ton of fun for all involved.   Look for new great things in the future.

I also got an interview on Saturday afternoon on the NeonCon livestreaming coverage of GenCon.    This led me to foolishly declare that I will be releasing Spark next GenCon.  I will aspire to release the player content of the Spark RPG at that point and to run a series of games.  I will try to prepare a limited number of print copies of the player’s content and the demo scenario and sell them during the con as the Unpolished Edition.  If you have the unpolished edition, you will get the full print version at a discount.

A massive pile of indie RPG's
Spoils of GenCon and Inspiration for Game Design
Awesome Game Designers I Met

I met a ton of excellent game designers who I need to give a shout out to.   These include Jeff Tidball, Ryan Macklin (From the Internet),  Brennan Taylor, Paul Tevis, David A Hill Jr., Filamena Young, Jeremy Keller and more.   Go to their sites and buy their stuff people; you can clearly see that I have.

Recordings of a few seminars and an announcement will follow in subsequent posts.

GenCon Seminar Recordings

I attended a series of seminars at GenCon and I am posting them with the permission of the speakers.   Feel free to link or copy any of the MP3’s.

1) Improvising: The GM’s Backup Plan by Patrick Benson

If you like his seminar, here are his haunts online.

2) Design an RPG in an Hour by Machine Age Productions where we designed an occult World War 2 game with a card-based resolution system.   The write up will be released under creative commons at Machine Age Productions.

3) World Building in an Hour by Machine Age Productions where we built a world where attachment is suffering, the sunlight is a precious dwindling resource and the world is a dream they seek to escape. The write up will be released under creative commons at Machine Age Productions.

4) The Intersection of Games and Stories by Matt Forbeck, Stan !, Jeff Tidball.   Excellent discussion on how stories may be told with Roleplaying games, board games, video games or in novel form.

5) Game Design is Mind Control by Luke Crane and Jared Sorensen and recorded over by the fine folks at The Walking Eye Podcast.

GenCon 2010

I will be at GenCon this year and would love to meet and greet anyone possible.   If you see a very pale blond gentleman with a black Genesis of Legend Publishing t-shirt, feel free to say hello!    I will be attending a series of game design seminars, wandering around the marketplace and attending the Ennies award ceremony with the talented Jeff Tidball. I must admit this will be my first GenCon but it should be great fun.

If you met me at the convention and came to visit the site, welcome!  I encourage you to leave a comment here so I can associate the faces with the internet persona.  I would also love to hear what you would be interested in seeing here on the site.  Your wish is my command…

See you at GenCon!

Jason Pitre, aka Jagash

Content Inquiry

I would like to throw a question out to the crowd (which I expect shall materialize any moment now). What kind of content would be interesting and useful to all of you. There are two different kinds of content that I could offer.

Presently, I am thinking of providing game-focused content such as the state of the current development, new artwork and the Alternative Games series of posts.

Alternatively, I could instead focus on the broader theme of game development and explain my process of design from initial glimmer to final product.

What say yee, oh noble and silent readers? What would be interesting?

Audio content courtesy of The Boom Effect

Just recently, I have participated in an auction for an incredibly good cause known as the Boom Effect.  This consisted of a massive auction of creative works and professional services.  I am pleased to announce that I was able to successfully win two of the auction bids.

We can look forward to a lovely audio promo for Spark, about a minute in length, which should be appearing in the coming months.  The lovely and talented Kimi Alexandre will be providing this promo for your listening pleasure and I am grateful for her assistance.

Along with the promo, we will additionally be gaining an astounding custom-made original music theme written by James Durham, composer and Parsec-award-winning podcaster, whose music has played at venues like the National Cathedral in Washington, DC, to wide acclaim on the radio, in indie-film, video and dance productions.  This will be used for an upcoming podcast, tentatively being given the title of “Digital Fireside Stories”.  Think of a better title?  Leave a comment and let me know!

I am additionally proud to say that I have been able to offer my personal scientific expertise to the lovely Paulette Jaxton.  She donated an impressive total toward Sonic Boom’s trust fund and I am pleased to help her out with future creative efforts.

Links:

www.paulettejaxton.com

www.theboomeffect.org