Announcing Once More into the Void

Announcement

Genesis of Legend Publishing Inc. (Ottawa, Canada) and Sword Queen Games (Manilla, Philippines) will be co-publishing their new science fiction-roleplaying game. ONCE MORE INTO THE VOID is inspired by the TV show Star Trek: Picard, and the video game Mass Effect 2. One of the players is a Captain who must make amends, face the consequences of the past, and try to bring back together their old crew. Reminisce about the past, fall in love, get in messy entanglements, see if you can survive the final mission!

ONCE MORE INTO THE VOID is coming to Kickstarter on May 11th, 2021. Head over to www.kickstarter.games to learn more about this exciting new game.

Publishers

Genesis of Legend Publishing Inc. isa small independent publishing house founded in the summer of 2009. They are primarily focused on producing tabletop roleplaying games that explore big questions of society and identity. They have successfully kickstarted seven projects since 2013 including such titles After the War, Palanquin, and Sig: City of Blades. They also occasionally develop fiction, live-action roleplaying games, board games, and card games.

Sword Queen Games. isan independent game design studio established by Jamila R. Nedjadi (they/them) in February 2019. They have produced dozens of quality roleplaying games thanks to the support of their backers on the Patreon funding platform. Sword Queen Games also has a publishing partnership with Evil Hat Productions for their game titled APOCALYPSE KEYS.

Once More Into the Void

We were comrades, we were family.

We were once the heroes of this galaxy. We stood against the tide of darkness and prevailed, again and again. We were comrades, we were family.

But our family fell apart. Our shared past is full of shame,  trespasses, and secrets. We parted ways, vowing to never see each other again.

And now, our greatest enemy has returned. Manipulating from the shadows, they grow stronger than ever. No one else believes the threat is real. Only the CAPTAIN has a chance at defeating this enemy, once and for all. But the Captain can’t do it alone.

The Captain will have to bring the crew back together again. But will they go with them into the void once more? Can the crew trust the Captain again, who left disappointment and heartbreak in their wake?

———————————————————–

Once More Into The Void is based on the brilliant structure of MOBILE FRAME ZERO: FIREBRANDS by Meguey and Vincent Baker. This means you don’t need to prepare a plot in advance or have a Game Moderator (GM). Instead, Once More Into The Void is made up of mini-games, each one guiding a single dramatic scene or a small group of them. The mini-games are easy to pick up and play, players make interesting choices for their characters and follow evocative prompts and laser-sharp questions. Everyone collaborates to tell an emotional and heroic story together. Everything culminates in one final mission, that may end in tragedy or triumph!

Press

For interview requests with game designer, Jamilla Nedjadi, please contact us at swordqueengames@gmail.com

Subjects

Tags

  • Kickstarter
  • Tabletop
  • RPG games
  • Tabletop roleplaying
  • Sword Queen Games
  • Jamilla R. Nedjadi
  • Jason Pitre
  • Genesis of Legend Publishing
  • Science-Fiction

Black Lives Matter

The United States of America is currently suffering from an unprecedented series of police riots, where countless children, elderly citizens, journalists, legislators, and medical professionals have been gravely harmed. We condemn all such acts of violence perpetrated by individuals and organizations who have betrayed their oath to serve and protect.

Genesis of Legend strongly supports those individuals taking a stand for justice and police accountability. We will be donating to the Black Visions Collective and The Bail Project respectively and encourage you to do the same. Here’s a little bit about these organizations.

The Black Visions Collective

The Black Visions Collective envisions a world in which ALL Black Lives Matter. We use the guidance and brilliance of our ancestors as well as the teachings of our own experiences to pursue our commitment to dismantling systems of oppression and violence. We are determined in our pursuit of dignity and equity for all.


The Bail Project

The Bail Project, Inc. is an unprecedented effort to combat mass incarceration at the front end of the system. We pay bail for people in need, reuniting families and restoring the presumption of innocence. Because bail is returned at the end of a case, donations to The Bail Project™ National Revolving Bail Fund can be recycled and reused to pay bail two to three times per year, maximizing the impact of every dollar. 100% of online donations are used to bring people home.


Our Games, Their Stories

If you are helping in the fight for justice and black lives, we want to give what we can. We are offering a bundle with free PDFs of all of our games to anyone who fits at least one of the criteria below.

  • Is a Black individual suffering during the current time;
  • Participates in the protest/uprising efforts on the front lines;
  • Acts as a journalist, legal observer, or medical professional; or
  • Donates over $50 to either of the organizations listed above.

If this is your case, please email us at genesisoflegend@gmail.com with “Black Lives Matter” in the subject line and we will send you our catalog. Thank you .

Three Visitors from the Nexus of the ‘Verse

Back in 2017, we introduced Sig: Manual of the Primes. This cosmopolitan planar fantasy roleplaying game has been well appreciated over the years as people have used it to tell stories of family, faith, and faction politics. This colourful, hardcover book has been so well received that we couldn’t leave it alone. That’s why in 2020, we are inviting you to Sig with three new projects.

The current pandemic crisis has reminded us of the importance of community and escape into fantastic worlds. We invite you to play the game online using tools like Roll20, Zoom, or Twitch so that everyone can escape into this fantasy city for a few hours of adventure. 

We want to make this happen and we are happy to help by offering your entire group free PDFs of the game. Just gather a group of friends and companions and schedule a session. When you are ready to start, contact us at genesisoflegend@gmail.com with “Free City” in the subject line to get started. 

The Gnomes and the Winged are at war, and only you can find a path to peace. We are working with the excellent Luke Elias to write and develop this brand-new adventure suitable for one-shot games or to launch short campaigns. We will keep you posted when this new adventure is released but we can’t wait to share it with you.

Sig is a rough city. It’s a home for cutters and bashers, hungry for coin and glory. It’s a battlefield between the city factions as they fight over territory. It’s a city of gods, demons, and stranger things which lurk. No wonder that scoundrels and freebooters flock to the Nexus of the ‘Verse.

Ever since our original kickstarter campaign, we have dreamed of expanding Sig into new arenas. We saw the fascinating system behind Blades in the Dark, and recognized how it could align with the planar fantasy setting. We dreamed of planar heists, turf-wars in the ever-changing city, and the exciting lives of Freebooters.  We also realized that we would have to make some small adaptations to the system so that it would truly represent the planar fantasy genre, so we set to work.

Sig: City of Blades will be a stand-alone game that adapts the setting of Sig to the Forged in the Dark rule system. It takes a multi-part character approach similar to Nathan Paoletta’s Masks of the Mummy Kings or John Harper’s Danger Patrol. It restructures play around a single territorial map with key blocks of territory under the control of the different factions. The struggle for territory and position is fierce in Sig: City of Blades, and each of you belong to one of three minor factions who are seeking to grow. There is a lot to explore and enjoy with this game.

We are once again working with Juan Ochoa who is illustrating this book with his usual masterful skill. Here is a sneak peak at some of the artwork he already prepared for the game. 

I would absolutely love to hire him to produce more art for the project, but I need your help to make it happen. All of the proceeds from sales of Sig: Manual of the Primes in May and June of 2020 will go towards commissioning additional art for Sig: City of Blades. The Manual of the Primes is also currently 25% off the cover price, so it’s a great time to pick up a copy and tell your friends.  

I look forward to seeing you in the City Between, and planning our next heist together.

Analysis of the Tabletop RPG Publishing Survey

In the spring of 2019, we released a survey to collect information from a variety of publishers. We had a remarkable response rate, gathering information on 71 unique products from 47 unique publishers. This Survey has given us a remarkable wealth of information and it’s taken months to work through the analysis of the broad dataset.

We are proud to share this analysis into the tabletop RPG publishing landscape of 2019. We hope that this this analysis will help provide some insight into the the challenges and opportunities that the industry faces.

If you have any comments or questions about the survey, please feel free to contact me at genesisoflegend@gmail.com to discuss them. The dataset will be available for academic research purposes upon request.

If you find this analysis useful, I would love if you would sign up for our mailing list so that we can let you know about similar initiatives. Our intent is to begin releasing a periodic newsletter of RPG design and publication related information and we would love to share it with you. If you are interested, just fill in the form below!

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Expanding the Void – Contemplative Design

Roleplaying games are marvellous tools for fostering empathy. As a medium, our games demand that participants take on alternative perspectives and personalities. By playing in a game in the role of a refugee of a galactic war, you might reflect upon how you would react to the loss of your home or adaptation to a foreign culture. If you portray a character who leads a fantasy kingdom, you might instead be forced into the hard choices of leadership. Each of these experiences has something to teach us.

At their core, roleplaying games are driven by the decisions that the players make at the table. The strongest games are those who design that decision-space with intention and purpose. Apocalypse World is all about how you build and maintain relationships in a world in ruin. Monsterhearts concentrates instead on how teenagers learn to cope with challenges of identity and expectations. Each of these games leads the players to explore different avenues of thought.

The concept of the Fruitful Void, as coined by Vincent Baker back in Dogs in the Vineyard doesn’t have a Faith stat, or rule for determining if a course of action is moral. Monsterhearts doesn’t have a procedure for determining a character’s identity or sexuality.

In my personal design praxis, I combine the concept of intentional experience design with that of the fruitful void. Each of my games revolves around an attempt to foster specific, challenging problems that the players will have to try to examine during play. In Sig, it’s about the conflicting needs of family, faith, and politics. After the War is about how we can learn to support communities which have suffered trauma. Circles of Power asks you to think critically about complex issues of intersectionality and activism. Each of these games carves out conceptual space for players to explore within a safe context It helps us gain valuable skills and a deeper awareness of important issues.

I tend to refer to this approach as contemplative design, and I would love to hear your thoughts on the matter. Do you take a different approach? What kinds of challenging material do your games help us explore? Let’s start a conversation.

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