First echoes of the Spark Soundtrack

As previously mentioned, the excellent composer James Durham has been working on a score for my podcast. I just wanted to report that the draft I just heard is astounding. It is my hope that within the next month or so, I will be able to at minimum provide a clip of the piece for you to feast upon.

In other news, I am nearing the end of my first run of playtesting of the game system. A great many things emerged from the process; a mechanic which makes conflict most dynamic, how to handle shipboard combat and a host of other tweaks. I have finished this revision pass for chapter one (character creation) and the first half of chapter two (mechanics). Once this particular editing is done, I will be sending it off to a few external playtesters to see how it runs in the wild. I will keep you posted.

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  1. So far this sounds great (in itself a feat as I actually know little of what has been done)

    I can’t wait to get my hands on this system principally to use on existing game worlds where I feel the mechanics are easily abused or just a bit to intrusive.

    any thoughts on having a section about using your system for the main Game worlds in RP?

    keep it up!


  2. There will be discussion on how to use content/setting from one of the major game worlds (WoD for ex) effectively. The main aspect of the game is that it is modular; so long as you understand the description of the setting, you an generally make characters for that setting.

    It’s easily built so you can take the (free) core rules and use those to play in the world of Rifts for instance. You don’t need anything else really written up, since the Rifts books have already explained that world fairly well. Everyone wins.

  3. Sounds great mate, but as they say the proof of the pudding is in the eating………..

    I am looking forward to seeing this.


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