It has been a great pleasure to participate in GameChef 2012, where I completed a game titled “Lantern’s Legacy” Here is the intro blurb.
Our world is ending, as it has countless times before. Our mortal worshipers are passing into the void as this apocalypse claims their lives. We hope to maintain our divine mandates with the ancient Lantern Rites handed down since the dawn of time. We can speak with the few mortals who remain and petition them to take our cause. Their final moments will give us the light we need to find a new world in the void. In exchange, we will remember them and provide them a legacy in our new home.
Which of us will each Lantern choose? How will they spend their last moments? What legacies shall we pass along into our new world? Those are divine mysteries we hope to explore.
I have enjoyed the process of designing this game and I think it’s a great deal more playable than my 2010 entry. My take away from this process was that I need to seriously consider purchasing a copy of Adobe InDesign. Scribus was not doing the job and the errors were slowing me down significantly.
Here is the game for your enjoyment; I would love to hear any questions you might have.