The Posthuman Doorways

Here is my submission for the 2013 Game Chef contest. It was a great experience as usual, though I was under a heck of a crunch to produce this year. I am currently finalizing Spark in to fulfill my Kickstarter and, along with a convention last weekend, my time was at a premium.

While it could use a strong editing pass, I think the text expresses the underlying ideas well enough. I would love any feedback in the comments.

The Posthuman Doorways – GameChef

 

Edit: And apparantly I am a finalist for GameChef 2013. I am very surprised and equally pleased. Thanks for reading!

Free & Final Professional RPG’s for Game Designers

I’m in the midst of layout for my game, and I was pleased to see the release of Always/Never/Now by Will Hindmarch. It’s part of a trend of excellent professional game designs that can be played by a gamer on a budget, or examined in detail by any budding designers out there. This blog post is meant to be a repository of sorts, with links to where you can find these gems. If you know of other professional games that should go on this list, add them in the comments!

 

Lady Blackbird

by John Harper of OneSeven Design. This is a Steampunk Fantasy, of magic wielding nobles, rogue airship captains and warp-blooded goblins. It’s one of the most elegant game designs I have seen, with remarkable amounts of rich setting detail crammed into a mere 16 pages. It won the 2010 ENnie Awards for best Free RPG, and deserved all the praise. You can find it over at http://www.onesevendesign.com/ladyblackbird/

 

Old School Hack

by Kirin Robinson. Take a classical Red Box version of D&D. Add in some of the best innovations from 4th Edition, story game principles, OSR expertise and excellent graphic design. It won the 2011 ENnie Awards for best Free RPG for a reason. http://www.oldschoolhack.net/

 

Mythender

by Ryan Macklin. It’s a roleplaying adventure game about stabbing gods in the face and falling to divine corruption. This is a crunchy, epic game with the best of modern design principles.  If you want to examine a game that creates a certain mood through the use of components/mechanics, take a look at Mythender.

http://ryanmacklin.com/mythender/

 

Archipelago III

by Matthijs Holter. This is one of the games inspired by the Nordic Larp tradition, and has some different divisions of GM responsibilities. If you like The Wizard of Earthsea or Fiasco, definitely take a look at this! http://norwegianstyle.wordpress.com/2009/07/04/archipelago-ii/

 

Always/Never/Now

by Will Hindmarch. Cyberpunk stories, based on the framework of Lady Blackbird and including some novel adventure-design mechanics worth your attention. Chock full of goodness and worth your while.     http://rpg.drivethrustuff.com/product/114457/Always-Never-Now

 

Fate Core

by the folks at Evil Hat, will soon be available over at http://www.faterpg.com/

I know there are more out there, so please post the info in the comments and reshare this blogpost!