GenCon 2011 Seminar Recordings

One of my guilty pleasures at GenCon is to attend a variety of interesting game design panels with digital recorder in hand.  I was quite successful this year with 5 distinct seminar recordings.  I have done some rudimentary audio clean-up on the recordings but I currently lack the skill to properly polish them.   They are definitely worth a listen though, in my opinion I present the seminars in chronological order as I attended them.  I will try to link to the presenters websites whenever possible.

Things You Think About Games

Event Number: SEM1122700

Presenters: Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net)

Things You Think About Games

 

The No-No’s of Game Design

Event Number: SEM1128758

Presenters:

Stan! (http://www.stannex.com/)

Jeff Neil Bellinger (http://killerbunnies.com)

Daniel Solis (http://danielsolisblog.blogspot.com)

Matt Forbeck (http://www.forbeck.com)

 The No-No’s of Game Design

 

 

Lessons from Indie Publishing

Event Number: SEM1122904

Presenters: David A Hill Jr. from Machine Age Productions (http://machineageproductions.com)

Lessons from Indie Publishing

 

Design an RPG in an Hour

Event Number: SEM1122800

Presenters: David A Hill Jr. from Machine Age Productions (http://machineageproductions.com)

Design an RPG in an Hour

 

 

Game Design is Mind Control

Event Number: SEM1120297

Presenters:

Luke Crane (http://www.burningwheel.org)

Jared A Sorenson (http://memento-mori.com)

Game Design is Mind Control

 

The Legal Rules of Gaming

Event Number: SEM1118576

Presenters:  Neil A. Wehneman (http://boardgamegeek.com/blog/377)

The Legal Rules of Gaming

 

 

In addition to those excellent seminars, I also had the pleasure of running 2-3 playtests of the Spark RPG with some excellent gamers and/or designers.  I didn’t request permission to post those game sessions online from the participants, so I will not post those particular recordings.  I was told a couple of things by all of the different groups of playtesters.

  1.  I need to improve the presentation of the rules; teach them in a better fashion with more clear character sheets
  2. I should change the GM Fate tracking sheet into a variant of the normal player character sheet.
  3. It is counter-intuitive to have conditions which only help you or only impede you, regardless of circumstances.  I will consider changing this around, though I am uncertain how exactly that would affect the economy.

I hope the seminar recordings and I wish to thank all of the fine participants of GenCon who supported my playtesting endeavours.

 

GenCon 2010 Seminar Recordings can be found Here.

 

Posted in Blog of Legend, Downloads, Free Stuff, Links, Seminars, Spark, The Process of Design and tagged .

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