The RPG Design Panelcast
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RPG Design Worksheets
Whenever I run workshops to teach new tabletop game designers, I produce a set of worksheets to help them explore their ideas. The latest iteration of these sheets are now ready for people to use and enjoy.
Continue readingTabletop RPG Publishing Budget Survey
It’s difficult to make wise decisions without robust data, and our goal was to try to share some practical information about production costs for tabletop roleplaying games. This survey is intended to get a comprehensive picture of the production costs for analogue tabletop RPGs to help inform publishers on how to budget for their games. […]
Continue readingLinks for Discussions – Circle of Power Google +
Christo Meid 7 May 2017 Loss of language and assimilation? https://waypoint.vice.com/en_us/article/playing-the-birth-and-death-of-language-in-dialectI know this didn’t come up in the game I played of Circles of Power at Dreamation, but this piece by Alex Roberts got me thinking about assimilation of cultures by another and how that might play out in Circles of Power. It could be […]
Continue readingImplied and Implicit Setting – Circle of Power Google +
+Mark Diaz Truman raised an excellent point with regards to the role of the setting for Circles of Power. The apprentice edition was very intentionally designed with a relatively bland, fill-in fantasy setting in the form of the Steel Throne. I wanted people to provide feedback on the broader structure (mechanical moves, communities, etc), rather […]
Continue readingCircle of Power – Google + Breakout 2017 Feedback
Breakout Playtest Feedback I ran two excellent playtest sessions of Circles of Power over at Breakout 2017. While the hour is late, I wanted to capture the most salient points and share them with the community. Session 1 consisted of a group of the Wise who struggled against the ever-hungry Giants. The Burdened Community was […]
Continue readingAfter the War – Playtest Invitation
After the War is science-fiction horror roleplaying game, set on the frontier world of Polvo in the aftermath of a galactic conflict. This is a game about people who lost their homes and their families in the war and have come together to rebuild their lives on this rough, frontier world. It’s about diverse communities […]
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