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Latest Posts

Black Lives Matter

The United States of America is currently suffering from an unprecedented series of police riots, where countless children, elderly citizens, journalists, legislators, and medical professionals have been gravely harmed. We condemn all such acts of violence perpetrated by individuals and organizations who have betrayed their oath to serve and protect. Genesis of Legend strongly supports […]

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Posthuman Pathways – Commons Edition

Posthuman Pathways (2014) was the second game published by Genesis of Legend Publishing. It’s a game about how technology changes us for good and for ill. It explores the question of what we will sacrifice in the name of progress.  You play three different characters whose intertwining stories explore different facets of the alienating world.  […]

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Announcing Once More into the Void

Announcement Genesis of Legend Publishing Inc. (Ottawa, Canada) and Sword Queen Games (Manilla, Philippines) will be co-publishing their new science fiction-roleplaying game. ONCE MORE INTO THE VOID is inspired by the TV show Star Trek: Picard, and the video game Mass Effect 2. One of the players is a Captain who must make amends, face […]

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Three Visitors from the Nexus of the ‘Verse

Back in 2017, we introduced Sig: Manual of the Primes. This cosmopolitan planar fantasy roleplaying game has been well appreciated over the years as people have used it to tell stories of family, faith, and faction politics. This colourful, hardcover book has been so well received that we couldn’t leave it alone. That’s why in […]

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Analysis of the Tabletop RPG Publishing Survey

In the spring of 2019, we released a survey to collect information from a variety of publishers. We had a remarkable response rate, gathering information on 71 unique products from 47 unique publishers. This Survey has given us a remarkable wealth of information and it’s taken months to work through the analysis of the broad […]

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Expanding the Void – Contemplative Design

Roleplaying games are marvellous tools for fostering empathy. As a medium, our games demand that participants take on alternative perspectives and personalities. By playing in a game in the role of a refugee of a galactic war, you might reflect upon how you would react to the loss of your home or adaptation to a […]

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